With over three years of experience as an Art Director in AAA game development and more than eight years in the industry overall, I’ve had the opportunity to contribute to a diverse variety of high-profile projects, including Atomic Heart, The Cube, Infinite Lagrange, Call of Duty, The Witcher, World of Tanks, and more.
My expertise spans all stages of production, from establishing and directing visual styles to collaborating with C-level executives and efficiently managing complex project pipelines within allocated budgets. I have built and managed teams of over 30 artists, actively participating in recruitment, onboarding, and mentorship while fostering creative growth through consistent feedback and clear performance standards.
I have extensive experience collaborating with all art departments, both internal and external, with a solid foundation in concept art and traditional painting, which enhances my ability to shape and drive the artistic vision from concept to screen, ensuring seamless alignment with gameplay mechanics and commercial objectives.
Let’s work together to transform your vision into compelling visuals that captivate and inspire.