I bring over three years of experience as an Art Director in game development, working on published AAA titles, and more than eight years of experience in the industry.
Throughout my career, I’ve had the privilege of playing a key role in the development of numerous high-profile projects, including Call of Duty, Infinite Lagrange, Star Wars, Atomic Heart, The Witcher, World of Tanks, and more.
I have a strong background in overseeing all stages of production, from assembling and guiding multidisciplinary teams to working directly with C-level executives and optimizing workflows for efficiency.
My multidisciplinary expertise enables me to craft and lead the artistic vision and visual development from concept to final execution, ensuring that the art aligns seamlessly with gameplay mechanics and commercial objectives.
Let’s work together to transform your vision into compelling visuals that captivate and inspire.