A major focus of my work was the design and development of in-game enemies, particularly the small crabs and the giant boss crab. From early concept sketches to final in-game assets, I worked closely with multiple teams to refine their form, movement, and integration within the game world.
Throughout development, we conducted multiple iterations and tests, adjusting the designs to enhance gameplay mechanics, animation flow, and overall visual impact.
The entire process spanned several months of collaboration and refinement.